Competition

Rules & Strategy

BotsIQ Wisconsin follows the NRL rules and documentation requirements:

NRL Competition Rules & Regulations:

1. NRL Competition Rules & Regulations – revised 2018-19
2. NRL Technical Regulations – update 2018-19
3. NRL Safety Inspection Checklist
4. NRL Documentation Details

Strategy


Matches are 3 minutes long.

The goal of a Bot is to disable the other Bot before the end of the match. A 10 second countdown will be started if a Bot does not show any movement. If the Bot does not move within this 10 second time frame, the match ends with a Technical Knock-Out.

A Driver may Tap-Out. A Tap-Out is usually done when a Bot is about to sustain considerable damage. A Tap-Out will end the match with a loss but it may save the Bot for an upcoming match.

Basic Rules (15lb Bots)


• Bots must weigh less than 15lbs & fit through the Arena door.
• Bots can use pneumatics (compressed air).
• Hydraulics (pressurized fluids) are not allowed.
• Guns, Explosives, Acids and Radio Jamming devices are not permitted.
• Bots can be made from most materials.
• Organic materials such as food products are not allowed.
• Harmful or dangerous materials are not allowed.

Judges & Scoring


• 3 Judges score the Bots. This eliminates the possibility of a tie.
• Points are awarded for Control, Aggression, and Inflicting Damage.
• A Bot may win a match by a Technical Knock-Out (disabling the other Bot) or by Decision (highest score).